mel chin

  • Bird is the Word

    Bird is the Word

    Bird is the Word
    2001
    Webster’s Third International Dictionary, wax, wood
    10 x 9 x 6 inches

    No words to describe the loss of the Carolina parakeet, now an extinct species.

    The Carolina parakeet is illustrated in this dictionary, which was soaked in wax and carved to match the image.


  • S.P.A.W.N., S.P.O.R.E., S.W.I.N.G.

    S.P.A.W.N., S.P.O.R.E., S.W.I.N.G.

    S.P.A.W.N. (Special Project: Agriculture, Worms, Neighbors)
    S.P.O.R.E. (Sustainable Production Organized in Regard to Environment)
    S.W.I.N.G. (Sustainable Works Involving Neighborhood Groups)


    2001
    proposals: Three for DETROIT

    “The history of Detroit, the American City, has been inscribed by great arcs of production, economic downturns, and shifting populations. Its portrait has been shaped by cars, music and a media exposure that has perhaps relied more on caricature and negative representation than a more complex and truer presentation.

    In 1999, I was invited by the I.C.U.E. (International Center for Urban Ecology) to participate in a workshop focused on the East Side of inner city Detroit. This area, demonized in recent times for the Devil’s Night burnings, provided a contrary “green” inspiration to develop two new projects, S.P.O.R.E. (Sustainable Production Organized in Regard to the Environment) and S.P.A.W.N (Specialized Project: Agriculture, Worms, Neighbors). Both of these projects were informed by an urban agrarian revolution that I found happening, yet tempered by the harsh reality of a community without the support of productive industry and still scarred by the rages and inequalities of the past.

    The intention of these projects was to address the burned and abandoned houses, evidence of a destructive history standing block after block. By targeting the reconfiguration and potential reuse of the houses, through the application of art and architecture practices, I saw a way to offer the neighborhood engaging, creative projects, owned and propelled by the residents.

    PBS has documented the beginnings of the S.P.A.W.N. project, which aired in its Art of the 21st Century program in the Fall of 2001.

    S.W.I.N.G. emerged from these earlier projects. The emphasis has shifted from individual projects to multiple sites, all around town. The approach encourages a creative challenge to residents, artists and architects. S.W.I.N.G. will seek out abandoned property and houses with the goal of NOT rehabilitating or patching the condition, but of adding another evolution to a site, through application of art and architectural imagination and innovative economic opportunity.

    A sustainable premise is essential. The new projects must move away from the expected temporary art installation and housing rehabilitation. Instead it must make a lasting contribution to the needs or the dreams of a neighborhood. The reconfigured house or lot will be used until it evolves into something else, useful to the community. S.W.I.N.G. is conceived as a flexible project that could support any number of creative adventures that serve the residents. Instead of only targeting blighted areas to “add culture,” the challenge to artists and architects, both professionals and students, is to invent, with the people of the communities, projects to transform the disturbing destroyed-house icon into a new-use icon.
    Imagine a small wooden structure on the East Side that gives new meaning to the term “balloon framing” with its walls and roof exploded and expanding into the air, the parts still connected with steel frames, bridges and Thermopane®, large enough to become a new community center.

    Imagine a former house on the West Side, with only its roof remaining, inexplicably sitting on the ground. Concealed within are it’s salvaged wooden interiors, ground up, bagged and hung in the basement, becoming food for gourmet mushrooms (later food in fancy restaurants) in a state-of-the-art underground structure.

    Come back to the East Side to a house that pivots from a point on its foundation. Sunlight fills underground chambers revealing a worm farm. The worms composting the garden clippings and recycling newspapers are sold to fishermen; the worm castings are sold to local rose gardeners in Gross Pointe. The light necessary for the sorting process (separating worms from soil) makes the surreal action understood and pragmatic. It also reclaims the abandoned home from it’s negative association through function and enterprise.

    S.W.I.N.G. will encourage neighborhood mixes where each community can show off its project and strategize on the co-evolution of their community with the artists and designers.

    S.W.I.N.G. is a set of projects in a city as playground…the fun may be of the mind but its payback must be real. The ideas provide the gentle push, that sends us coolly cutting through the still air of division and fears, arcs toward economic benefits and sweeps back to each new form of creative engagement.”

  • QWERTY Courbet

    QWERTY Courbet


    2001
    laser-cut steel, modified keyboard, CPU, monitor, software, bronze, velvet
    installed in a wall, double-sided: keyboard installation: 38 x 38 inches, monitor/curtain installation: 20 x 20 inches

    The keyboard was the origin of this dream. A version of Courbet’s “L’origine du monde” to be touched…but you will be “on the record.”
    The functional keyboard, imbedded in a wall…based on a well-known source….records your input behind a red velvet curtain.

  • KNOWMAD

    KNOWMAD


    2000
    video game and installation with tent and rugs
    dimensions variable
    collaboration with the KNOWMAD Confederacy: Mel Chin, Tom Hambleton, Rocco Basile, Emil Busse, Brett Hawkins, Chris Taylor, Andrew Lunstad, Jane Powers, Osla Thomason-Kuster

    MAP
    Motion + Action = Place

    The KNOWMAD Confederacy is united by the spirit of MOTION that drives the creative impulse into ACTION and sets the conditions for PLACE.

    KNOWMAD (the game) is mapped from a real world of tribal groups that are being currently eradicated by political and civil change. The cultural icons from various tribes as found in the rugs they weave are recharted here in a virtual world of gaming. Women knot bits of wool and create evidence of human survival. In KNOWMAD these motifs are used by the programmer and designer as they keystroke pixels of color into a wire-framed world.

    KNOWMAD is a game to play while paying homage to both the tribal worlds and the forces of popular culture. Rugs selected by a mapping process refer to the places of tribal rug production as a source of visual and creative energy. Developed into a three-dimensional world and paired with the gaming constraints of time and skill, a new space becomes available where the player must deal with the excitement of movement, image and memory.

    Consciousness imported from game to the real world is the travel that KNOWMAD seeks to promote. The worlds within the KNOWMAD tents are created in reverence for the beauty of human expression as found in the cultural content of tribal rugs.

    The nomadic life has had an uneasy history of war and shepherding, of civil/political strife and struggle; but its history has yielded an eternal gift: the transmission of ideas. Modern nationalistic tendencies in the regions of Central Asia, Anatolia and the Middle East have created territorial boundaries that are terminating the mapless drive thousands of years old. The KNOWMAD Confederacy is making a new contribution to the flow of ideas that might have originated in the commerce of antiquity through the ever-expanding boundaries of contemporary art. In a cyber-drive fashion, KNOWMAD seeks to catalyze the desire to know more about cultural artifacts and human expression and accelerate beyond preconceived methods of mapping and artistic expression.

    sketch of installation

    Screenshots from video game: examples of 3D Interactive Tribal rug environments


  • Imperfect Pearls in the Ether of Infinite Labor

    Imperfect Pearls in the Ether of Infinite Labor

    1998
    woodcut and lithograph, printed by Vinalhaven
    edition of 25
    15 3/8 x 22 1/2 inches

    “I was in Maine working with two master printers in 1996. Imperfect Pearls was prompted by Nirvana’s song “Lake of Fire.” I started researching religious imagery and was most taken by Tibetan Thangkas. I wanted to get the beautiful worn tones, especially ones that depict a background of fire or hell. I felt it would be a place for a meaningful image to float and something I could believe in. It came to me that the two printers were working so hard on my behalf, that to honor our association and intense labor, I needed to make this piece.

    I asked them to grease their hands and touch the sensitive surface of a lithographic stone with only their fingertips, while I was not there. Then they had to walk away and do no more. I came in later, oiled only my thumb, and pressed it to the surface. Over the next few days and nights I surrounded the fingerprints with the “flames” or “ether” of labor. The printers then came and treated the stone with acid to burn in my drawing and our fingerprints and ready it for the press. It was printed on the most subtle silver veil over a dense backdrop of red and blues printed by wood cut block to get the mottled and aged tone and atmosphere of “unyielding truth.” It was an extremely difficult edition to print.

    So, the imperfect pearls are the touch of human hands, surrounded by labor, that try (regardless of the atmosphere of fire) to endure and to make meaning out of chaos.”

  • Dispatcher

    Dispatcher


    1998
    knife blades, antique typewriter
    4 1/2 x 11 x 9 1/2 inches

    Sometimes the word can direct the sword. The typewritten word dispassionately directed and catalogued actions of the Third Reich.

    Typewriter purchased at Austrian flea market in Vienna, after reviewing typewritten Nazi documentation of artifacts collected from concentration camp victims.